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Paper ID:IJSREM61924

SignSetu-AI Powered Sign Language Translation Bridge

Stream/Area:

-

Subject:

-

Paper ID:

IJSREM61924

Volume:

10 |

4 |

April 2026

Pages:

1-10

Publication Frequency:

Monthly (12 issues per year)

DOI
Digital Object Identifier
10.55041/IJSREM61924

License:International Journal of Scientific Research in Engineering and Management follows the Creative Commons Attribution 4.0 (CC BY 4.0) License, allowing free use and distribution with proper attribution.

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Authors

DP

Dr.Atmeshkumar Patel

Department of Artificial Intelligence and Data Science

Sandip Institute of Technology and Research Centre,Nashik

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Abstract

SignSetu is a full-stack, AI-driven web application that translates spoken English audio, uploaded video content, and typed text into American Sign Language (ASL) and Indian Sign Language (ISL) animations rendered through a photorealistic 3D avatar. The system addresses a critical and often overlooked accessibility gap faced by approximately 63 million deaf and hard-of-hearing individuals in India alone. The architecture integrates a Python FastAPI backend, OpenAI Whisper-based speech-to-text transcription, a custom natural language processing (NLP) grammar module built with spaCy, and a Three.js WebGL avatar renderer embedded within a WordPress frontend. The NLP pipeline converts standard Subject-Verb-Object English syntax into Sign Language Gloss notation by removing stop words, reordering grammatical constituents, and applying synonym normalization. Animation sequences are retrieved as GLB format files, queued through an AnimationMixer with crossfade blending, and synchronized with a real-time Gloss Overlay display. System testing demonstrated an average end-to-end translation latency of under 2.3 seconds for sentences up to fifteen words, a Word Error Rate of 8.4% on domain-specific audio inputs, and a Gloss mapping accuracy of 91.7%. SignSetu demonstrates a replicable, scalable blueprint for AI-assisted communication accessibility tools that bridge hearing and deaf communities without requiring specialized hardware.

KEYWORDS

Key Words: Sign Language Translation Indian Sign Language ASL 3D Avatar Animation NLP Gloss Conversion Speech-to-Text Three.js FastAPI Accessibility Technology WebGL.

Cite This Article

Dr.Atmeshkumar Patel, "SignSetu-AI Powered Sign Language Translation Bridge," International Journal of Scientific Research in Engineering and Management, vol. 10, no. 4, pp. 1-10, April 2026. https://doi.org/10.55041/IJSREM61924

Full Article/Conclusion

SignSetu demonstrates that a coherent, end-to-end sign language translation system can be built using accessible, open-source components and deployed on standard web infrastructure at a cost and complexity level within reach of academic and non-governmental organizations. The system's pipeline — from multi-modal input through Whisper transcription, spaCy-based NLP gloss conversion, and Three.js avatar animation — achieved an overall gloss mapping accuracy of 91.7%, an average end-to-end latency of 1.83 seconds, and a SUS usability score of 78.4, all without requiring users to install any software beyond a standard web browser. The most direct impact of this work is a reusable architectural blueprint. Every component of the SignSetu pipeline — the FastAPI endpoint structure, the NLP grammar rules, the AnimationMixer scheduling logic, and the Gloss Overlay synchronization mechanism — is documented and modular, enabling researchers and developers to extend individual stages without rebuilding the surrounding system. The planned roadmap includes expanding the animation dictionary to over 2,000 ISL and ASL signs, integrating facial expression morphing, adding real-time camera input for bidirectional translation, and pursuing WCAG 2.1 compliance certification. At a broader level, SignSetu challenges the assumption that accessibility features must be retrofitted onto existing systems after the fact. By embedding accessibility as the primary architectural goal rather than a secondary consideration, the project illustrates what becomes possible when engineering students and researchers treat communication equity as a first-class technical problem.

References

1.       Radford, A., Kim, J. W., Xu, T., Brockman, G., McLeavey, C., & Sutskever, I. (2022). Robust speech recognition via large-scale weak supervision. arXiv preprint arXiv:2212.04356. 2.       Camgoz, N. C., Hadfield, S., Koller, O., Ney, H., & Bowden, R. (2018). Neural sign language translation. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 7784–7793. 3.       Camgoz, N. C., Koller, O., Hadfield, S., & Bowden, R. (2020). Sign language transformers: Joint end-to-end sign language recognition and translation. In Proceedings of CVPR, 10023–10033. 4.       Kucherenko, T., Hasegawa, D., Henter, G. E., Kaneko, N., & Kjellstrom, H. (2020). Gesticulator: A framework for semantically-aware speech-driven gesture generation. In Proceedings of the ACM International Conference on Multimodal Interaction, 242–250. 5.       McDonald, J., Wolfe, R., Schnepp, J., Hochgesang, J., Jamrozik, D. G., Stumbo, M., ... & Berke, L. (2016). An automated technique for real-time production of lifelike animations of American Sign Language. Universal Access in the Information Society, 15(4), 551–566. 6.       Kipp, M., Nguyen, Q., Heloir, A., & Matthes, S. (2011). Assessing the deaf user perspective on sign language avatars. In Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 107–114. 7.       Morrissey, S., & Way, A. (2005). An example-based approach to translating sign language. In Proceedings of the 10th Annual Conference of the European Association for Machine Translation, 8.       Kacorri, H., Huenerfauth, M., Ebling, S., Patel, K., & Willard, M. (2015). Demographic and experiential factors influencing acceptance of sign language animation by deaf users. In Proceedings of the 17th International ACM SIGACCESS Conference on Computers and Accessibility, 203–210. 9.       Kennaway, R. (2001). Synthetic animation of deaf signing gestures. In Proceedings of the International Gesture Workshop: Gesture and Sign Language in Human-Computer Interaction, 146–157. Springer. 10.    Bragg, D., Koller, O., Bellard, M., Berke, L., Boudreault, P., Braffort, A., ... & Ladner, R. E. (2019). Sign language recognition, generation, and translation: An interdisciplinary perspective. In Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 16–31. 11.    Luzardo, G., Freire, M., Huenerfauth, M., & Kacorri, H. (2015). Toward making sign language synthesis usable: Evaluating and improving avatar quality. In Proceedings of the 17th International ACM SIGACCESS Conference on Computers and Accessibility, 211–218. 12.    World Health Organization. (2021). Deafness and hearing loss fact sheet. Retrieved from https://www.who.int/news-room/fact-sheets/detail/deafness-and-hearing-loss 13.    Sims, E. (2001). 3D sign language synthesis and animation. VCOM3D Technical Report, Orlando, FL. 14.    spaCy Development Team. (2023). spaCy: Industrial-strength Natural Language Processing in Python (v3.6). Explosion AI. https://spacy.io 15.    Three.js Authors. (2023). Three.js — JavaScript 3D Library (r158). https://threejs.org 16.    ISLRTC. (2020). Indian Sign Language Dictionary. Indian Sign Language Research and Training Centre, Ministry of Social Justice and Empowerment, Government of India

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Publication Date

4/30/2026

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Double-Blind Peer Review

Review Rounds: 2

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